However, what is most important to us is that with Chernobylite we give players the opportunity to explore the Exclusion Zone. A story about searching for a lost loved one, a desire to survive, alliances, betrayals, paranormal phenomena - all these elements and much more can be found in our game. This place is especially close to us, because it is where the idea for Chernobylite was born. Today, it provides food for historians, scientists and urbex enthusiasts, as well as fans of pop culture, in which Chernobyl also left its mark. Rather, because we were getting ready for an important day.ģ7 years ago, a tragic event took place in Chernobyl, which resonated widely around the world and the effects are still being felt. But it's not because we ran out of inspiration or materials that we would like to show you (we have a lot of them, so don’t worry). Hello Stalkers!As you may have noticed, we took a short break, so there was no report last week. If you are interested, we invite you to watch the video on our channel, in which we look at this issue in much more detail. What you have read is just a shortened version of the "stalker" story. Specifically, it is in the Stockholm legislation, which defines a deer poacher in this way. And we go all the way to 1424, where the word "stalker" was probably used for the first time. Their spelling and pronunciation may differ, but they are similar in meaning. The words "stalk" and "stalking" were already present in many Indo-European languages. Here we move seamlessly from cultural references to linguistics. Well, stalkers staying in the Zone must be cunning and cunning in order not to be caught by the services. "Stalky" in the school vocabulary means someone clever, prudent and cunning, and Corkran was just such a person. Its main character, Arthur Lionel Corkran, was nicknamed "Stalky". Their favorite childhood book came to the rescue: “Stalky & Co” by Rudyard Kipling's (1899). To make it even more interesting, we will say that the authors of "Roadside Picnic" did not create the word "stalker" just out of nowhere. There’s just one thing that you have to remember: the background of the story in Chernobylite and similar titles is a disaster at a nuclear power plant, not the arrival of aliens, as was the case in the book. While in the film the stalker was a person who showed curiousity around a forbidden place, in the book we deal with people who illegally take various items from the Zone and sell them profitably on the black market. The description of the character is somewhat at odds with the image of the Stalker shown in the book "Roadside Picnic" by Arkady and Boris Strugatsky, the book the film was based on. The zone was created as a result of an unknown event 20 years before the action of the film. The main protagonist, the titular Stalker, earns his living by guiding people through the Zone, an area where the laws of physics do not work the same as in the rest of the world. This word appeared, for example, in the film "Stalker" by Andrei Tarkovsky from 1979. And contrary to appearances, it was not created in the heads of designers from GSCW. If you look at the timeline, you can see that the word "stalker" has come a long way from being born. It turns out that the matter is not as obvious as it seems. But where does this word come from anyway? We took a closer look at this matter. We even gave the main antagonist the appropriate nickname, Black Stalker. title.Īlthough the well-known title of the GSC World game is in fact an acronym that reads "Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers" (this is how all people residing illegally in the Zone are defined), for the players it has become a single word a synonym for someone with a hood and a backpack, sometimes with a gas mask on the face, who roams the Zone in search of loot. To be more specific, it's not about the game itself, but about its. Today we would like to spend some time with one game in particular. So if you haven't had a chance to read this material yet, we encourage you to do so □ Hello Stalkers!We have never hidden the fact that when creating Chernobylite, we were inspired by games, movies and TV series.
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